Page 8 - AeM_Sept_2017
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RESEARCH, ANALYSIS & TRENDS























             AR to "augment" existing


             communication and marketing tools


















             AR to "augment" existing


             communication and marketing tools



            Augmented Reality (AR) technology is the virtual addi-  sciously perceived and experienced since visual and
            tion of digital, computer-generated information to the real  haptic content complement each other.
            world and a buzzword of the advertising and media in-
            dustry since 2010 for good reason. It holds the technolo-  Although the virtual objects represented with augment-
            gy for one of the most important evolutionary stages in   ed reality are only touched on the display of the mobile
            information technology, such as the interaction possibili-  devices, a haptic perception of the object is created by
            ties in real-time as well as the three-dimensional percep-  the possibility of turning and clicking.
            tion of contents.
                                                                 AR is combining several senses simultaneously and
            Originally developed for use in the industrial environment  neuromarketing researchers say that the different per-
            and the military field, the further development of the   ceptual channels influence each other and that mes-
            technology makes commercial applications in brand    sages, which are recorded simultaneously over differ-
            communication possible by now. Among experts, the    ent channels of perception, are amplified by the brain
            economic expectations for AR, as well as its role in the   several times.
            advertising market respectively, are controversially dis-
            cussed, but for the advocates AR has enormous creative   The possibilities for AR in the fields of marketing, media
            potential for the advertising industry and is considered   and communication are manifold and can be divided
            the "mass medium of the mobile age".                 into stationary AR systems, mobile AR systems, and
                                                                 wearables.
            A central advantage of AR is that content is not only con-
            sumed passively. Kinetic activities are triggered through   Smartphones have all the prerequisites for the projec-
            animation and interaction, so that the content is con-  tion of virtual data into the real world, namely software,
      8            September  2017 - Immersive & Engagement Marketing (AR / VR)
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