Page 9 - AeM_July_2021_edited
P. 9

RESEARCH, ANALYSIS & TRENDS





       AppsFlyer’s State of Gaming App Marketing

       reports increasing gaming apps demand



                                                               maintained  high  levels  of  revenue.  As  mobile  ad-
                                                               vertising  faces  challenges,  marketers  can  look
                                                               more  toward  purchases,  since  there’s  evidence
                                                               that  consumers  are  becoming  less  tolerant  of  in-
                                                               app advertising and willing to spend more in-app.

                                                             •  IAP (In-App Purchase) revenue climbed. In con-
                                                               trast,  IAA  (In-App  Advertising)  decreased  by  16%
                                                               in the same timeframe.

                                                             •  Hyper Casual games saw an increase of 250%
      AppsFlyer’s The State of Gaming App Marketing            for  non-organic  installs.  The growth is attributed
      report examines the growth of the mobile gaming          to marketers understanding that many new players
      industry in 2020 to provide marketers an in-depth        were trying mobile gaming for the first time during
      analysis  of  global  data-driven  insights,  industry   the pandemic.
      trends,  and  growth  opportunities,  as  well  as
      performance benchmarks in 16 key markets.              •  Media  costs  rose  across  genres  and  geogra-
                                                               phies as the pandemic continued  while market-
                                                               ing fell, causing non-organic installs to fall.
       Games have long been the driving force of the mobile
       app economy. Yet, the global pandemic helped mobile   •  The most significant growth factor was aggres-
       gaming reach an entirely new level with a 45% jump in
       installs compared to 2019—40% higher than last year’s   sive user acquisition (UA) early on. Large num-
       growth rate.                                            bers of UA at the beginning of the pandemic fueled
                                                               ongoing success after install decline.
       “It’s not a surprise that we saw a massive increase in
       new players trying games for the first time; in particular,   “While there was robust growth in gaming app installs
       Hyper Casual installs surged 90%, including a stagger-  over the first few quarters of 2020, it’s clear that there
       ing  250%  in  the  number  of  marketing-driven  non-  are  still  areas  for  major  growth,”  said  Brian  Murphy,
       organic installs,” said Shani Rosenfelder, Head of Con-  Head  of  Gaming,  AppsFlyer.  “Install  growth  and  the
       tent & Mobile Insights, AppsFlyer.                  return of big brands beyond gaming created a surge in
                                                           media costs, demonstrating the need for marketers to
       “What’s significant is that gaming apps realized the op-  implement  less-expensive  strategies.  The  most  over-
       portunity to accelerate their user acquisition efforts and   looked tactic in mobile gaming apps is remarketing, as
       took full  advantage  of  this  trend  while  in  the  moment.   re-engaging users has been a key driver of revenue in
       The  brands  that  made  the  reactive,  nimble  moves  to   2020.”
       meet heightened demand dominated the stay-at-home
       peaks in gaming app engagement.”                    It’s possible that this explosive success is the “new nor-
                                                           mal”  in  gaming,  as  revenue  has  remained  strong  in
       Gaming apps were able to maintain impressive revenue   2020 while it dropped throughout 2019. However, with
       figures  in  the  months  that  followed  lockdowns  world-  much uncertainty on the horizon—from the far-reaching
       wide by continuing to engage a large number of users   economic  effects  of  the  pandemic,  and  other  factors
       who installed new games at the start of the pandemic.   like iOS14’s changes to the App Tracking Transparency
                                                           framework—it’s  hard  to  say  for  certain  what’s  around
       AppFlyer analyzed 9.2 billion app installs for the study,   the corner.
       identifying the following key findings:
                                                           For more details, feel free to read the full report. ◊
        •  25% increase in in-app purchase (IAP) revenue
           during COVID-19 lockdowns. The rise was driven                                      By MediaBUZZ
           largely by Casual games, which jumped 55% and






       July 2021: Mobile Marketing & Analytics           9
   4   5   6   7   8   9   10   11   12   13   14