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RESEARCH, ANALYSIS & TRENDS





































       Digital content revenue to exceed $432 billion

       globally by 2026, driven by emerging


       subscription models



       A new study from Juniper Research reveals that      tensive content partnerships to provide regularly updat-
       the total market value of digital content will reach   ed  content  libraries  that  justify  ongoing  subscription
       $432  billion  by  2026,  rising  from  $211  billion  in   costs.
       2021. This represents a growth of 105% over the     Report co-author Saidat Giwa-Osagie remarked, “Over
       next  5  years.  This  value  considers  pay-per-   half  of  digital  content  spend  will  come  from
       download  revenue,  in  app  content  spend,        smartphones.  However,  as  subscriptions  become  in-
       subscription  revenue  and  ad  spend  over  digital   creasingly competitive, niche areas, such as augment-
       content.                                            ed and virtual reality, will need to be considered when
                                                           onboarding content partners.”
       Juniper Research provides research and analytical ser-
       vices to the global hi-tech communications sector and   Content consumption habits will evolve
       its  new  study,  Digital  Content  Monetization:  Emerging   Besides, the report identified two key device channels
       Opportunities, Future Outlook & Market Forecasts 2021  anticipated  to  provide  new  revenue  opportunities  over
       -2026, identified digital games as the sector to generate   the next 5 years: immersive reality headsets and smart
       the highest revenue by 2026; accounting for 45% of the   speakers.  In  addition,  it  predicted  that  digital  content
       global  market  value.  It  predicted  that,  as  subscription   revenue  attributable  to  these  device  categories  will
       services increase in popularity, digital games providers   grow from $2.4 billion in 2021, to $8.1 billion by 2026;
       must differentiate their services through unique content.   representing a growth of 275%.
       It also highlighted the immediate need for partnerships
       between digital content platforms and niche content to   However,  the  research  predicts  that  North  America  &
       best position services for future growth.           Europe will account for over 50% of revenue from im-
                                                           mersive reality headsets and smart speakers by 2026
       Maximizing the value of subscriptions               and anticipates that high device ownership will result in
                                                           these regions providing the most opportunities for mon-
       Furthermore, the report forecasts that there will be over   etization  over  the  next  5  years.  (Source:  Juniper  Re-
       3.3 billion games users by 2026, rising from 2.7 billion   search) ◊
       in  2021,  and  urged  games  publishers  to  capitalize  on
       this  growth by  offering subscriptions that  leverage  ex-                             By MediaBUZZ


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