Page 18 - AeM_Sept_2017
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RESEARCH, ANALYSIS & TRENDS



































             The sky’s the limit for Mixed,

             Augmented and Virtual Reality in the


             working world and in everyday life



            While most of the traders are still busy with multichan-  rates for brick-and-mortar retailers. Since brick-and-
            nel, others are steps ahead, testing and experimenting   mortar retailers face increasing pressure from online
            with Mixed, Augmented and Virtual Reality.           competitors, the study suggests using AR to provide
                                                                 consumers with experiential benefits ranging from
            Mixed Reality (MR) ) isn’t clearly defined till now but   greater shopping efficiency to entertainment that can
            mostly used as a generic term for the merging of reali-  increase the likelihood of store visits and in-store pur-
            ty and virtuality - with countless gradual differences of   chases or the likelihood of getting good referrals.
            which the augmented reality covers a spectrum.
                                                                 But what’s best is that AR shopping apps enable in-
            For example, Volvo cooperated with Microsoft to cre-  creased consumer certainty that what they are buying is
            ate applications for the mixed reality glasses Hololens   what they really want, since consumers can see product
            that combines a virtual with the real environment,   demonstrations and receive more complete information
            whereby the holograms are projected into real environ-  before making a purchase: Some retailers have been
            ments, resulting in a mixed reality. That way, cars can   testing the use of AR in the form of “virtual dressing
            be viewed and configured from a whole new perspec-   rooms” which lets customers “try on” outfits that appear
            tive.                                                when they are looking at themselves on a screen, and
                                                                 some beauty retailers have plans to offer customers
            Augmented Reality (AR) includes virtual additions to   new ways to try out make-up with the help of a mobile
            the reality depicted in real-time. These visual enhance-  “3D augmented reality make-up and anti-ageing mirror”.
            ments of visual reality can be data, objects, texts, sym-
            bols or moving images, often in combination with     Furthermore, AR apps can help brick-and-mortar retail-
            acoustic recordings, and communicated e.g. via       ers in managing their inventory on the shelves, besides
            smartphone or smart glasses, like ‘Google Glass’, al-  arranging for more interaction with the products on dis-
            ready presented in 2012.                             play. AR shopping apps can be used to bring these
                                                                 products to life in a virtual environment, thereby reduc-
            A new study from the Warwick Business School, titled   ing the cost and management of physical inventory.
            Enabling smart retail settings via mobile augmented   Virtual Reality (VR) is the counter-pole to reality within
            reality shopping apps, found that AR apps can help to   the mixed reality. Unlike AR, VR excludes reality except
            reduce return rates at traditional retailers and provide   for the very existence of the user. The user plunges into
            consumers with richer experiences and greater value   the virtual world with the help of technical support tools,
            that can lead to increased store footfall and conversion
      18            September  2017 - Immersive & Engagement Marketing (AR / VR)
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