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BEST PRACTICES & STRATEGIES




            where items of clothing are placed over the user's im-  And  certainly  nothing  beats  the  experience  of  a  live
            ages.  And  instead  of  rotating  the  products  360°  in  a   concert, but what if the concert is sold out, the event is
            window on the screen, the user can examine them from   too far away, or you just don't have time? For example,
            all sides  with VR  and place them in different settings.   users could follow the concert live with their virtual real-
            For example, furniture can be placed in differently fur-  ity  glasses,  which  creates  an  immersive  experience
            nished virtual rooms, car dealerships can allow users to   even  without physical presence. Theoretically, concert
            virtually  sit  (and  drive)  in  different  models  and  try  out   providers  can  sell  unlimited  tickets  for  a  concert  and
            different functions such as seat colors.             open up new target groups.
            Instead of "just" enabling individual products to be ex-  Of course, what applies to concerts can also be applied
            perienced virtually, entire stores could be virtually simu-  to other events that previously required physical pres-
            lated in which users walk through, "take individual prod-  ence: musicals, theatre performances, but also sporting
            ucts off the shelf" and have all relevant information dis-  events. Tens of thousands of people fit in larger football
            played  directly  in  the  virtual  world:  price,  availability,   stadiums,  but  millions  watch  some  games  in  front  of
            sizes, additional services, cross and upsells, etc. How-  their  home  TV  that  could  be  considered  as  a  target
            ever,  such  an  additional  option  should  be  integrated   group for virtual reality stadium visits.
            into the "normal" online shop to enable a cross-channel   The fact is that virtual reality is gaining in relevance as
            shopping experience.
                                                                 a marketing channel,  but it remains to be seen  which
            Not to mention that location-based communication can   types of virtual applications will actually be used in the
            be linked particularly  well  to AR  applications: as soon   end. In any case, a conceptual examination of the topic
            as the user enters a shopping center, for example, they   is  recommended  to  see  which  application  scenarios
            receive an SMS with the request to open the AR appli-  could  be  relevant  for  your  own  business  model.  Of
            cation in the shopping center operator's app. If the user   course,  professional  3D  graphic  designers  who  can
            now looks through his smartphone camera, layers with   model  objects,  design  textures  or  create  effects  are
            the current special offers appear in front of all shops.   required  for  this.  In  addition,  it  is  important  to  create
                                                                 interfaces  between  the  VR  application  and  the  shop
            Product training & events                            system  and  to  check  whether  it  makes  sense  for  the
                                                                 respective application scenarios to track user behavior
            Product training in B2B causes high expenses, even if   in the virtual worlds and whether this is also legally and
            these are usually billed as part of the service. The cus-  technically feasible.
            tomer advisor or technician drives/flies to the customer
            and shows him how to operate a machine on site. For   The question also arises for digital dialogue marketing
            some products, this training could take place virtually in   as to how virtual reality applications can be integrated
            the future. Avatars could also be used to demonstrate   without  causing  blatant  media  breaks  or  even  disrup-
            the machine in the virtual production hall.          tions to end devices, because VR glasses are an addi-
                                                                 tional  device  that is probably only used selectively for
                                                                 certain applications. We will see! ◊By Daniela La Marca




























                                                              14              August 2022: Immersive Technologies in Marketing
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