Page 12 - AeM_August_2022
P. 12

BEST PRACTICES & STRATEGIES




             Relevance of gamification in marketing



                                                                 addition  to  the extrinsic motivation (money  or posses-
                                                                 sion),  there  is  an  intrinsic  motivation  that  encourages
                                                                 people to do things themselves.

                                                                 Edward  L.  Deci  and  Richard  M.  Ryan  try  to  take  this
                                                                 phenomenon into account with their self-determination
                                                                 theory, which assumes that people have to satisfy psy-
                                                                 chological as well as physical needs. The duo identified
                                                                 three  basic  psychological  needs:  self-determination,
                                                                 competence, and social inclusion.

                                                                 People  satisfy  their  need  for  self-determination  by
                                                                 creating degrees of freedom in their activities. In con-
                                                                 crete terms, this means that a person acts with intrinsic
                                                                 motivation  when  selecting  and  determining  the  nature
            UX  designers  and  UI  experts  work  hard  to      of  their  activities,  the  time  they  spend,  their  approach
            optimize  digital  offerings  to  maximize  user     and the necessary supporters. In the context of brands
            retention  time.  The  industry  that  has  perfected   and  products,  customization  options  can  satisfy  the
            this feat is undoubtedly the modern video game       need for self-determination.
            industry,  which  offers  its  customers  immersive   Deci  and  Ryan  understand  competence  as  dealing
            and thus compelling offers like no other.            effectively  with the  environment. Humans strive to get
                                                                 better  at  something  and  to  develop  further.  An  im-
            It is logical that other industries are looking at the me-  portant factor is the perceptible progress. For this rea-
            chanics of the game makers and try to implement them   son, many people find manual activities like mowing the
            to  their  own  offerings.  This  endeavor  is  called   lawn or painting fences very satisfying. The result and
            "gamification", the aim of which is to not only gain the   the effect of one's own work is immediately recogniza-
            attention  of  consumers,  but  also  their  engagement.   ble and not abstract as with many office jobs.
            Psychological  mechanisms  of  action  behind  individual
            game mechanics help to consciously integrate gamified   The psychological need for social inclusion describes
            elements  into  one's  own  communication.  The  basic   the need to love and be loved. People strive to interact
            intention of gamification is therefore to influence human   with  other  people.  The  evolutionary  predisposition  to
            behavior, and thus fits perfectly  with marketing,  which   social community ensured the survival of man in prehis-
            always tries to influence people's behavior in favor of a   toric  times  and  is  therefore  deeply  rooted.  This  need
            product  or  brand.  So,  gamification  can  be  seen  as  a   can also be seen as a success factor in today's social
            means of achieving marketing goals.                  networks.

            The  relevance  of  gamification  for  marketing  will  go   In  this  context,  gamification  is  a method  of  systemati-
            hand  in  hand  with  advancing  digitization.  Thanks  to   cally  satisfying  people  psychologically  and  can  be  a
            digital networking, the real environment is increasingly   tool  for marketers  to  systematically  win  consumer  en-
            resembling the conditions in a video game. Every kind   gagement. The spectrum of possible areas of applica-
            of  behavior  and  interaction  becomes  measurable  and   tion is therefore wide open and allows marketing to ex-
            quantifiable, and the more data  is available, the more   pand its scope beyond pure communication.
            creative connections and thus interaction systems can
            be built. But just having data doesn't make for a good   With the help of gamification, marketing could already
            gaming experience.                                   find  starting  points  during  product  development,  and
                                                                 thus  lay  the  foundation  for  a  user-centric  product  and
            If you want to understand how gamification works, you   service experience, which ensures customer loyalty. ◊
            must look at the psychology of motivation in humans: in
                                                                                                By Daniela La Marca




                                                              12              August 2022: Immersive Technologies in Marketing
   7   8   9   10   11   12   13   14   15   16   17