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RESEARCH, ANALYSIS & TRENDS



            In terms of market size, not even the film or sports in-  standardized  in  MPEG  and  aim  to  create  virtual  ele-
            dustries can beat the gaming industry. Numerous virtu-  ments in photorealistic quality; and the new 5G genera-
            al goods, brand deals and jobs beckon and attract new   tion  of  mobile  communications  also  ensures  that  the
            developers  and creators to the  industry. The potential   vision can become reality to some extent.
            seems endless!
                                                                 On the one hand, 5G (or 6G in the future) makes it pos-
            In  fact,  many  consumers  already  use  such  quasi-  sible to transmit very large amounts of data very quick-
            metaverses  offers  on  a  daily  basis  as  I  already  men-  ly,  as  required  for  many  AR  and  VR  applications.  On
            tioned in last week’s article. With Web 3.0, new attrac-  the  other  hand,  the  necessary  processing  is  shifted
            tive  retail  options  are  now  emerging,  as  the  Nike  x   from the end devices to powerful processing units that
            RTFKT example clearly shows.                         are  provided  at  the  edges  of  the  mobile  phone  net-
                                                                 works. As a result, the end devices can become small-
            We can assume that in the future reality and computer-  er,  their  battery  capacity  can  be  reduced,  and  their
            generated  illusion  will  be  mixed  up  and  be  probably   runtime can still be significantly extended.
            almost indistinguishable from each other. We will make
            things happen through eye movements or through brain   Clearly, virtual reality is more than gaming, with which it
            waves. If we talk to someone on the phone or play an   is  often  exclusively  associated  and  augmented  reality
            online game, we will see that person in the same room   goes far beyond the funny ears in camera filters or the
            with us. We will be able to touch and feel them through   tape measure app that many people use without even
            haptic technology.                                   knowing  it's  AR.  Be  it  in  construction  or  planning,
                                                                 maintenance  or  repairs,  training  or  further  education,
            Robert  Scoble  and  Shel  Israel  described  all  of  these   product presentations or in retail, orientation in unfamil-
            scenarios  already  back  in  2016  in  their  book  The   iar places or in tourism: AR and VR are already proving
            Fourth Transformation: How Augmented Reality & Arti-  themselves  everywhere  today  by  making  many  things
            ficial  Intelligence  Will  Change  Everything,  and  since   faster, easier, more collaborative. Both are already ma-
            then  we have come much closer to their vision: hard-  ture technologies that can do  great things  in  the here
            ware  and  software  for  augmented  and  virtual  reality   and now. ◊
            have developed enormously in recent years; headsets
            for AR and VR have become more powerful and self-                                   By Daniela La Marca
            sufficient; current smartphones and tablets support AR
            applications now; volumetric videos are currently being








































                                                               8              August 2022: Immersive Technologies in Marketing
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