Page 10 - AeM_August_2022
P. 10

RESEARCH, ANALYSIS & TRENDS



            and more often and even expect that person to have a   Collaboration  applications in AR and VR go one step
            thorough knowledge of a topic to be considered good.   further  by  shifting  the  focus  away  from  the  individual
            For  example,  a  pilot  of  a  passenger  plane  must  con-  towards “collectively  developing something.” Here, the
            stantly  practice  rare  emergency  situations,  where  VR   special  appeal  lies  in  overcoming  the  limits  of  space
            solutions  could  be  an  option  in  addition  to  expensive   and connecting from different locations worldwide with-
            flight simulators. The situation is similar in the medical   out having to travel halfway around the world. The pan-
            field, where the skill of the doctor is important, and it is   demic has shown us every day what is actually feasible
            not  enough  if  he  only  carries  out  instructions  from  a   with  such  collaboration  opportunities. We  are  advanc-
            machine.                                             ing into areas we previously thought were only possible
                                                                 to  experience  live  and  in  color  on  site.  Technologies
            However,  there  is  another  philosophy  according  to   such  as  AR  and  especially  VR  are  making  these
            which a person can do certain things but does not nec-  boundaries disappear and seem to raise the previously
            essarily  have  to  be  able  to  do  them  ad  hoc.  This  ap-  unthinkable  into  the  realm  of  the  suddenly  possible,
            plies, e.g., for less frequent maintenance or situations   such  as,  e.g.,  having  experts  from  several  continents
            in  which  no  reflexive  action  is  required  to  ensure  that   work together on a problem.
            there is no danger to life and limb. The limited storage
            capacity  of  our  brain  doesn’t  need  to  be  overloaded   The digital association Bitkom published a comprehen-
            with useless knowledge, but rather receive special  in-  sive  guide  that  touched  on  these  three  philosophies
            formation from the machine on demand and that with-  impacting the potential of AR and VR, and according to
            out  errors.  Whether  the  assistance  comes  from  the   Dr. Sebastian Klöß, Head of Consumer Technology &
            machine or via a remote colleague who has the neces-  AR/VR at Bitkom, the use is particularly worthwhile for
            sary  special  information  ready  for  the  maintenance   business, which is why we will be presenting scenarios
            technician  is  of  secondary  importance.  What’s  im-  for using virtual reality in marketing in this issue too. ◊
            portant is to make a general distinction, and then aug-
            mented or virtual reality can open up new avenues for                               By Daniela La Marca
            maintenance and repairs.

































                                          ADVERTISE WITH US

                                          Call +65 6836 1807










                                                              10              August 2022: Immersive Technologies in Marketing
   5   6   7   8   9   10   11   12   13   14   15