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RESEARCH, ANALYSIS & TRENDS








































       Potential of immersive technologies



       Virtual Reality (VR) and Augmented Reality (AR)     The  new  technologies  can  be  used,  for  example,  to
       have  become  an  integral  part  of  the  multimedia   simplify  work  processes  and  reduce  costs  (e.g.,  for
       landscape  in  recent  years.  The  underlying      maintenance). The topics of training  and further edu-
       technologies  have  reached  a  high  level  of     cation  are  also  positively  influenced  by  the  new  tech-
       maturity  and  the  spread  of  the  necessary  end   nology. It is therefore worth taking a closer look at the
       devices  is  being  pushed  further  by  technical   topic of AR/VR.
       progress.
                                                           Despite the ever-increasing spread of the technologies,
                                                           there is still a great deal of uncertainty regarding their
       The upward trend in technology over the last few years   specific use in companies. There are many reasons for
       remains unabated, as AR and VR have long ceased to   this,  such  as  the  complexity  of  the  technologies,  the
       be  designed  exclusively  for  professional  use.  The  de-  large number of technology providers and the possible
       vices  and  corresponding  applications  have  long  since   areas of application.
       spread  to  the  consumer  sector,  especially  the  games
       and entertainment industry.                         In  general,  it  is  worth  first  considering  the  goals  and

                                                           purposes associated with the use of VR/AR, since dif-
       In the professional environment, more and more areas   ferent  philosophies  are  already  emerging  in  the  most
       of application have recently emerged, and the applica-  diverse areas as to what should be achieved with the
       tion  hurdles  in  terms  of  costs,  integration  and  ac-  use of the respective technology.
       ceptance are steadily falling; hence, application scenar-
       ios  in  various  economic  sectors  are  becoming  more   In  general,  three  areas  of  application  can  be  distin-
       and more attractive.                                guished – collaboration,  assistance  and  learning  –
                                                           which  follow  fundamentally  different  philosophies  and
       VR and AR are now being used in various sectors and   depend  on  the  respective  scenarios  –  so,  there  is  no
       industries,  be  it  in  vehicle  construction,  in  the  imple-  right technology or right approach.
       mentation  of  construction  projects  or  in  the  operating
       room of hospitals. Nevertheless, there is still great un-  For  example,  let's  look  at  learning  solutions  since
       certainty as to whether an investment in these technol-  nowadays  people  need  to  learn  something  new  more
       ogies is worthwhile – and what the advantages are.



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