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RESEARCH, ANALYSIS & TRENDS




             COVID accelerated interest in VR

             games and media



                                                                 total.  Education  accounts  for  16%  of  total  shipments
                                                                 but  is  growing  the  most  quickly  at  an  88%  CAGR
                                                                 through 2027. Other enterprise markets do not account
                                                                 for  a  significant  portion  of  shipments  but  will
                                                                 significantly  grow  in  some  areas:  Location-based  and
                                                                 Transportation  and  Automotive  both  will  grow  at  over
                                                                 an 80% CAGR through 2027.

                                                                 Meta’s  Quest  2  remains  the  most  popular  VR  device,
                                                                 standalone  or  otherwise,  and  by  all  accounts  had  a
                                                                 record  breaking  2021.  Sony’s  PSVR2  has  been
                                                                 confirmed  and  will  target  an  impressive  PlayStation  5
                                                                 install  base  that  has  also  set  records  despite  supply
            After years of slow but steady growth in limited     shortages.  Apple  has  a  planned  headset  possibly
            use cases, Virtual Reality (VR) is facing a market   launching  in  2022,  while  Meta  also  has  confirmed  a
            explosion  over  the  next  five  years.  Consumer   new  standalone  device.  Pico  (recently  acquired  by
            interest  in  VR  games  and  media  continues  to   Bytedance)  and  DPVR  are  worth  watching  on  the
            grow  after  COVID  accelerated  activity.  At  the   affordable end, and Pimax is pushing capability at the
            same time, the need for worker enablement and        high end.
            immersive content in enterprise remains strong.
                                                                 Mobile devices, such as the now abandoned Samsung
            According  to  global  technology  intelligence  firm  ABI   Gear and Google Daydream, do still have presence in
            Research,  over  90  million  Head  Mounted  Display   the  market,  although  limited.  The  low  cost  and
            (HMD)  shipments  in  2027  will  power  total  VR  market   accessibility  from  these  devices  remain  valuable  and
            revenues to reach over US$95 billion in the same year   will  still  be  treated  as  an  option  against  the  dominant
            across hardware, software, and services.             standalone form factor.

            “The virtual reality market is no stranger to false starts,   “Hardware,  software,  and  services  must  align  with
            with identifiable efforts in VR dating back to the 1980s   perceived value and demand to allow a new technology
            and  1990s.  While  the  technology  never  found    like  VR  to  flourish.  This  has  only  happened  in  siloes
            purchase,  the  increased  capability  of  VR  hardware   and at small scale so far, such as with VR gaming, but
            combined  with,  perhaps most importantly,  demand for   cross-market  investment  and  offerings  are  now  being
            immersive  content  in  numerous  markets,  presents  a   met with demand. The need for immersive visualization
            significant   opportunity,”   says   Eric   Abbruzzese,   tools  can  only  increase,  and  without  the  once  glaring
            Research  Director  with  ABI  Research.  “While  the   holes  in  enabling  technology  capability  or  value  to
            intense focus on metaverse is partly responsible for this   users, the path forward is a promising one – not just in
            increase, shorter term and smaller scale opportunities   small  segments  but  across  ecosystems,”  concludes
            are driving the expected growth.”                    Abbruzzese.
            Among  devices,  standalone  HMDs  make  up  most    These findings are from ABI Research’s Virtual Reality
            shipments  in  the  forecast,  with  79  million  expected   Market  Data:  Devices,  Verticals,  and  Value  Chain
            shipments in 2027, growing at a 40% CAGR. Tethered   report which is part of the company’s Augmented and
            and  mobile-based  VR  devices  make  up  the  rest,  with   Virtual Reality research service. ◊
            tethered  favored  for  gaming  by  consumers  and                                       By MediaBUZZ
            simulation  and  training  for  enterprises.  Among  these
            shipments,  consumer  shipments  make  up  80%  of  the




                                                               4              August 2022: Immersive Technologies in Marketing
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