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Editor’s Note







             Dear Reader,

             UX designers and UI experts work hard to further optimize
             digital offers, taking inspiration from the modern video
             game industry, which offers its customers immersive and
             therefore compelling propositions like no other.
             "Gamification" is the name of this endeavor, the aim of
             which is to influence human behavior. Of course, it fits
             perfectly with marketing, which is always trying to influence
             people's behavior in favor of a product or brand. It can be
             viewed as a means of achieving marketing goals, and that
             qualifies it for a deeper look in today's edition.

             We currently overhyped topic “metaverse”, and in this
             context virtual reality (VR) and augmented reality (AR), is
             covered extensively as well, especially since experts point
             out that these terms are often used imprecisely, incorrectly              Subscription
             and contradictorily. Read more about the practical
             “xReality Framework” and the many possible uses of                          (complimentary)
             immersive technology in marketing in the issue at hand.


             Enjoy reading & best regards,





             Daniela La Marca,
             Editor-in-Chief, Asian eMarketing







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