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RESEARCH, ANALYSIS & TRENDS




       3. Escape from reality                              Klaus  Böhm,  Head  of  Media  and  Entertainment  at
                                                           Deloitte  explains  that  the  direction  in  which  we  are
       In this scenario, screens are a "private matter" and pri-  moving  depends  primarily  on  three  factors:  “Which
       marily  used  for  entertainment.  Strict  data  regulation   technologies  do  consumers  accept?  New  forms  such
       prevents  both  the  omnipresence  of  screens  in  public   as  retinal  projection  or  augmented  reality  glasses  re-
       life  and  functional  application  possibilities.  Consumers   quire  getting  used  to.  Technology  must  not  only  be  a
       therefore  rely  on  a  small  number  of  high-quality   means to an end. For it to be accepted by consumers,
       screens  in  the  private  sector,  such  as  AR  glasses  or   either the functionality or attractive media content must
       large,  high-resolution  TV  sets.  Quality  is  also  the  key   be convincing."
       when it comes to content.
                                                           Last but not least, the issue of data protection is crucial.
       4. Source of distraction                            It requires the trust of consumers which means the digi-
                                                           tal platform providers must accept ethical limits.
       This  scenario  is  probably  the  most  exhausting  variant
       for  everyone  involved  -  especially  for  consumers  –   "The creation of ecosystems is also important because
       since  screens  are  omnipresent  and  due  to  strict  data   screens combine functional and media applications as
       protection  regulations,  there  are  just  few  options  for   a  central  user  interface  for  the  consumer.  In  an  open
       functional applications. Instead, consumers everywhere   ecosystem,  media  companies,  device  manufacturers,
       are  bombarded  with  non-personalized  and  therefore   digital  platforms,  app  developers  and  advertisers  can
       often  irrelevant  content.  Hardware  is  also  more  about   bring in their individual strengths in a meaningful way -
       quantity  than  quality,  so  that  large,  digital  display   and in the end everyone benefits from it", Klaus Böhm
       boards are perhaps the most exemplary screen form of   concludes.
       this scenario.
                                                           The  complete  study  "Future  of  Screens  2030"  can  be
                                                           downloaded free of charge. ◊

                                                                                          By Daniela La Marca












































                               Scenario overview for the future of screens in 2030, created by Deloitte


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