Page 24 - AeM_July_2020
P. 24

RESEARCH
  ANALYSIS
  TRENDS



































             VR and AR on the cusp of success



            Virtual  Reality  (VR)  and  Augmented  Reality  (AR)  are   And  these  opportunities  are  just  the  beginning:  by
            promising  technologies  that  manage  to  provide   2022, marketing expenses for AR content are expected
            marketers  with  new  opportunities  of  delivering  good   to  be  around  $  117.4  billion;  VR  lags  tremendously
            content to their target groups.                      behind  this  number  with  spending  of  $  33.9  million
                                                                 worldwide.
            However,  they  start  into  the  race  with  unequal
            conditions:  VR  gives  the  viewer  a  realistic  experience   So  far,  VR  has  only  offered  a  convincing  experience
            that  immerses  him  completely  in  a  virtual  world.  This   with a special headset, which is the crux of the matter.
            requires  special  hardware,  such  as  VR  glasses,  that   The   corresponding   devices   from   well-known
            run  360-degree  videos  or  simulations  like  in  a  video   manufacturers such as Samsung, Sony or Oculus Rift
            game.  AR  is  less  complex  because  the  underlying   are already on the market, but cost up to USD 800. As
            technology  enriches  reality  in  layers  with  virtual   soon  as  5G  mobile  networks  are  established,  mobile
            information  that  is  fitting  into  the  real  picture.  This   VR  experiences  will  probably  increase,  but  until  then
            includes navigation aids or markings that are displayed   AR has enough time to expand its lead.
            via data glasses or head-up displays (HUDs).
                                                                 Even  if  there  were  suddenly  enough  affordable  VR
            Thanks  to  Pokémon  GO,  consumers  are  already    hardware,  those  responsible  would  face  the  next
            familiar  with  AR  technology,  as  well  as  with  camera   problem of providing exciting content. Aside from 360-
            filters  in  smartphones  or  Snapchat  lenses  that  let   degree videos or pictures on Facebook, there is barely
            dinosaurs run through the image or put animal ears on   any VR content so far, but there are at least promising
            heads.  The  fact  that  AR  can  also  be  used  without   initiatives. In fact, the content vacuum that currently still
            additional technical devices gives it a head start in its   exist, could even be a great opportunity for marketing
            distribution.  For  example,  Facebook,  Instagram,  and   professionals. Those who manage to offer outstanding
            Snapchat already use AR as standard, and the Apple   VR  content  can  attract  global  attention  early  and  win
            Maps  app  contains  more  and  more  AR  maps  for   over fans in the same way as the first viral videos at the
            buildings  such  as  airports  or  shopping  centers.  The   beginning of the video content era.
            beauty brand Estée Lauder uses AR to enable clients
            trying on new lipsticks - virtually.


             July 2020: Virtual-, Augmented & Mixed Reality: revolutionizing the customer experience           24
   19   20   21   22   23   24   25   26   27   28   29